wow interface
Wow Maps
Sunday, November 29th, 2009Azeroth, and Outland, the two main worlds that players of the Blizzard Entertainment game World of Warcraft explore and adventure over in the game, are huge and detailed. It is a good idea for a player to know where he/she is. The Alliance and the Horde, the two main factions of the game, have outposts, [...]
Wow Macro
Sunday, November 29th, 2009The following is a basic macro that casts a buff on a player, then has your toon send a “say” message using the buffed player’s name.
Wow Macros are used from a toolbar.
Log into a character first and then:
1. Type /macro in your chat bar.
2. The “Create Macros” window appears.
There will be 2 tabs on the [...]
Wow Addon
Sunday, November 29th, 2009Let’s face it, the standard World of Warcraft interface is boring and really doesn’t do much to make the game easier to play. The good news is that you do have options to change it.
You should consider installing a Wow Addon to enhance your gameplay experience.
Blizzard, who are the developers of Wow, included the ability [...]
Warcraft Cheats
Sunday, November 29th, 2009Like any game with a massive player base it is after all a Massively Multiplayer Online Role Playing Game, or MMORPG for short, World of Warcraft has spawned many a person who resorts to and freely indulges in World of Warcraft cheats to further their game.
This practice of using World of Warcraft cheats is frowned [...]
Gold In Wow
Sunday, November 29th, 2009Here’s some good ideas for making a lot of gold in wow. And, like everywhere else, and in the World of Warcraft Gold makes the world go round.
Make Good use of the Auction House
This is the oldest formula known to man: buy low, sell high
The Auction House Agent
Roll up an Auction House agent. The agent [...]
Wow Interface
Sunday, November 29th, 2009One of the beautiful things about World of Warcraft is the support that Blizzard has given for extensions and “wow addons” to the basic client of the game. These WoW interface additions are a great way to improve your enjoyment of the game, whether it’s through automation of the routine things the game does, like [...]



