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World of Warcraft Paladin
Guide by Madgan
The paladin is a hybrid-healer class, having
a large amount of healing and buffing spells as well as competent
melee ability. The paladin can benefit a party or raid group immensely
with his different buffing abilities and healing spells. The paladin
has a number of melee buffs allowing them to deal more damage and a
number of defensive abilities allowing them to survive for long
amounts of time in PvP.
Paladins were recently buffed as well in the
1.9 Patch allowing them to be more useful in PvP as well as being able
to catch players in PvP. Paladins are now a lot better then they were
at PvP.
Now I'm not going to presume that I know
exactly the best way to play a paladin. There are many ways of playing
a paladin but I know of a few specific roles that I use myself.
1. The support Damage Dealer/Healer
One of the main roles that most paladins play
the paladin hangs in the back heals and comes in for support DPS when
needed. A lot of the paladins I see do this and is the easiest thing
for a paladin to do and remain useful to his team.
1. The front line damage dealer/back-up
healer
Some paladins follow this role though it is
ridiculed by other players some times. Generally will want to go with
a heavy retribution spec for this role and I would grab some holy
points to go along with it.
1. Protection build tank
Heavy protection and a mix of either ret or
holy. This is for paladins that want to tank generally works best
before the level 60 dungeons, as after level 50 or so the ability to
tank versus warriors declines quite a bit in the dungeons.
4. Healbotting for raids
Heavy Holy build mixed with a bit of
protection. Your general healbotting paladin for MC, BWL, and ZG. Used
by some paladins in Group PvP.
For more guides go to World
of Warcraft Guides
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