World of Warcraft Mage Class Guide   by Madgan

The Mage is in a couple words "Glass Cannon" they specialize in ranged DPS while attempting to stay at a range from their enemies. The Mage is one of the highest damage classes in the game with a huge mana pool but not much life. Mages are useful in almost any situation with a wide range of spells for any battle.

The Mage does best when protected by a warrior or some of front-line combatant as they cannot withstand much punishment with their cloth armor, but rather are better at ending a battle before a enemy can retaliate.

Mages also have the ability to summon food and water which is very helpful when they or their allies are far from any town or flight path and can keep the party going. They also have some helpful buffs and other spells which are very useful.

The mage has 3 spell casting trees each with a number of spells. The Arcane Tree which is a mix between damage and efficiency as well as a number of buffs and summoning spells. Arcane mages have some useful mana conserving talents/spells. An Arcane mage can mix his arcane spells with either fire or frost for the maximum damage.

The Fire Tree focuses on direct damage and killing any enemies before they can do anything to the mage. Fire Mages can dish out quite a bit of damage in the space of a few seconds but may exhaust their mana pool. Fire mages can quickly dispatch multiple enemies before having to rest.

The Frost Tree is all about slowing an enemy down and efficiency as many of frosts talents are focused around conserving mana while still dishing out damage. The Frost mage has the ability to kite an opponent around keeping him away from the mage while the mage wears them down.

Most mages use a combination of either of the 2 spell tree's. Many mages find combining Fire with Arcane or Frost with Arcane makes the best of the spells. Sometimes however mages will combine fire and frost to make a quick killing machine without much mana efficiency.

Mages also have a number of abilities to keep enemies at range such as Frost Nova or slowing abilities such as Cone of Cold, or Blast Wave. Most times a mage can defeat an opponent without taking any damage at all.

The worst thing for a mage is to get caught by a warrior or a rogue at close range. A rogue or warrior can tear through a mage in a matter or seconds if you don't get out of range fast. Blink is great for this as it breaks stuns and gets you out of melee range fast.

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